11 November 2020

Among Us Kill Distance

025VisionShortKillDistAmongUs
Ill 1.: x0.25 vision,
short kill distance
~GreenyNeko
Searching the right settings for the Among Us survival horror mode, I've analyzed the kill distance. In particular, I couldn't find anything about it online.


Preparation & Approach

Unwilling to bother four friends to start a game, I created three instances with BlueStacks. I hosted the lobby with the phone and filled it with them. For the map, I arbitrarily chose Skeld and decided on the bottom garbage chute since it has lines with a fixed distance. I'll place the imposter at the bottom right and approach with a crewmate until the kill button lights up. Given different settings, I'll make screenshots, which will show an estimated kill distance.


Ill 2.: x0.5 vision,
medium kill distance
~GreenyNeko

Getting The Screenshots

For all settings, I keep imposter and crewmate vision equal. First, I've tested if kill and view distance correlate, which wasn't the case. With this knowledge, I started the first round with x0.25 vision and short kill distance (see ill. 1). I continued with x0.5 vision and medium kill distance (see ill. 2). And lastly, x0.75 vision and long kill distance (see ill. 3). I didn't do any further checks since long is the highest kill distance option, and we already know that other settings don't affect it.




Conclusion
Ill 3.: x0.75 vision,
long kill distance
~GreenyNeko

Looking at the screenshots, we notice a relationship between the two distances. Namely, the kill distance is a bit smaller than the view distance. We could estimate the former to be x0.225, x0.45, and x0.675. The exact gap would require pixel measurements and determining the player's collision box. Unfortunately, the game scales with the device's resolution. Thus, requiring all screenshots on the same. I might do this at a later time. In particular, when I compare it to my estimate. For now, I am happy with this result.



05 November 2020

Video Games and BINGO!

A while ago, I got into speedrunning with one of the most popular games, Super Mario 64. Aside from the usual x-star categories, having watched some, you might have stumbled upon bingo. If you haven't, let me explain.


Video Game Bingo

superMario64BingoFieldExample
Example Bingo Field for Super Mario 64 generated on
https://www.speedrunslive.com/tools/sm64-bingo/
In a video game bingo, you complete random mini-challenges. These include  100% completing a level, getting a certain amount of lives, or doing something optional. Whether it's for fun, to beat a specific time or battle other people.[1] You place the challenges in a 5x5 grid, and as usual, you win by getting a bingo, which is a completed row, column, or diagonal.[2] Though variants of this requiring you to achieve multiple winning conditions like double or triple bingo exist. You might as well do the whole board, but that defeats the purpose of choice. You could also split into teams and work towards a goal together.[3] And you can do this with any game!



Bingo field created by
GreenyNeko on bingobaker.com

Can You Make Your Game Bingo Friendly!?

Comparing games like Super Mario 64 and Tetris, we notice a limit during brainstorming mini-challenges for Tetris. Thus certain games, are better suited. But why? A noticeable element is the increased optional content. However, in a rhythm game like Osu!, we have lots of options on what songs to play. We notice a lack of diversity when looking at the bingo I made for this game.[4] Therefore variety in the optional content of a game is key to make a game Bingo friendly.



Conclusion

Regardless of you trying this for yourself or making your next Bingo-friendly-game. It's a fun way to spice up old completed games or having more fun with friends. You can make your own Bingo card, check out others on Bingosync or SpeedRunsLive, or check out videos on people doing those runs.
Have fun and until next time. :P



[1] https://www.youtube.com/watch?v=CQF3AyVlNq0

[2] https://www.speedrunslive.com/tools/sm64-bingo/

[3] https://www.youtube.com/watch?v=X3DuqbqpSaY

[4] https://bingobaker.com#cfa78ff4d69fc7ed

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I'm a B.Sc. Games Engineer and I created this blog to share my ideas, theorycrafting, thoughts and whatever I'm working on or doing.