### What Unit Would Our Speed Be?

We define speed as the distance something moves within a specific time frame. In Guild Wars 2, we could convert between in-game units and meters.

^{[1]}However, Among Us doesn't have this to my knowledge. So, alternatively, we need to abstract this by creating a custom unit. We could choose rooms per second, players per second, and so on, but I've decided on the standard vision per second. Thus we can measure rooms in vision distance. Furthermore, if a room's wall distance is higher than one, players can't see it whole within their vision sphere.### Measurement Of Movement Speed

Ill. 1: The approach to measuring velocity given crewmate vision ~GreenyNeko |

*1 crewvision / 4.28333 seconds = 0.23346cv/s*.

### Measuring The Map

Now having the player movement speed, we can use it in combination with the time it takes to get from one point to another to determine the distance of walls and hallways. These tools allow us to measure the whole map and use the data to approximate how long it takes us from one spot to another. The image on the left shows the result for the Skeld map. We can do this for the other maps, but I'll leave it at Skeld for this post. When we sum up the horizontal and vertical distances, we get the total distance approximation from one point to another. However, since players can walk diagonally, the sum is an overestimation of the shortest path.

### Conclusion

An example of this would be the distance from navigation to the reactor.

Given:

Navigation to Weapons: | 0.307cv+0.074cv/2+0.218cv+0.144cv+0.189cv | = 0.894cv |

Weapons to Cafeteria: | 0.116cv+0.125cv*2+0.237cv+0.198cv | = 0.801cv (guessing missing distances) |

Cafeteria to Upper Engine: | 1.012cv+0.237cv/2+0.77cv | = 1.9005cv (including the button) |

Upper Engine to Reactor: | 0.397cv/2+0.339cv+1/3*0.498cv | = 0.7035cv |

In total that's 0.894cv+0.801cv+1.9005cv+0.7035cv = 4.299cv

This would take a player 4.299cv / 0.23346cv/s = 18.414s. With a quick check on mobile and approximately reaching around 18s (Well 20s minus getting stuck twice and starting/stopping the timer), our calculation isn't too far off. We can do this for each room and enter the distances into a graph. Alternatively, we can take an already created graph and sum the distances for it.

^{[1]}https://www.greenyneko.com/2018/01/guild-wars-2-velocity.html