It's been a long time, but I finally found the motivation and time to work down my list. Last time we looked at the true camp value based on the actual points camps produce in the Guild Wars 2's World versus World game mode. You can read up and refresh your knowledge over here. One of the follow-up topics I wanted to go over is the balance aspect, specifically whether or not one team's camps provide a significant advantage over the others.
Answering this requires three equally strong teams. Environmental advantages are hard to quantify. Thus, to reduce complexity, we will assume that landscape plays no role. Under these circumstances, the teams will own structures by distance primarily. The resulting structure ownership will look like this:
Ill. 1: Guild Wars 2 World vs World Theoretical Objective Ownership in an equal match by GreenyNeko (Some graphical elements by ArenaNet) |
Notice that the map's owner typically conquers the bordering keeps due to increased priority. Now, we can calculate each camp's true value using our dataset. For this, we consider objects connecting to camps and their color. Applying the dataset yields the following result:
Ill. 2: Guild Wars 2 World vs World Dolyak Points Per 5 Minutes by GreenyNeko |
We analyze the balance by summing each team's points from our setup. Shared objects yield a percentage of their points to each relevant team. We will use the unbuffed walking speed values because the speed multipliers become irrelevant and for consistency. The result is:
Team | Total Points | Desert | Green | Blue | Eternal |
Green | 35.332 | 2.975 | 10.79 | 4.075 | 17.383 |
Blue | 38.355 | 2.94 | 3.575 | 10.79 | 21.05 |
Red | 41.567 | 13.507 | 4.075 | 3.575 | 20.41 |
- 1-35.332/38.418 = 0.0803 (8.03%)
- 1-38.355/38.418 = 0.0016 (0.16%)
- 1-41.567/38.418 = 0.0820 (8.20%)