21 November 2018

Jinx - The Curse

"Don't Jinx it, don't jinx it, don't jinx it, don't jinx it.
Now you Jinxed it... "

Jinx Origin

The word Jinx also written as Jynx which supposedly stands for a spell or charm and was used to address the wryneck which is a bird that is used in divination and Magick.[1] As a spell or charm and due to its popular use with a negative connotation it could be compared more to a curse instead.

This is also the Jinx I want to talk about. No, not the children's game, sorry.

The Idea Behind It

The basic concept behind it can be explained best on an example. Let's say we have a sports game. (I could use a player vs player match as an example but I won't xD) Before the game starts one person says that they're gonna win (or that they're gonna lose) and another person could add "Now you jinxed it" to it meaning that now they really will lose.

Thinking It Through

First, let's break it down. We have something where multiple outcomes can occur but it's not yet determined which one it will be. We have someone mention one of the outcomes and then a certain outcome to occur that is either the one mentioned or another one. Additionally in most cases when we talk about jinxing we assume a negative result.

Now I know the idea of taking Quantum Physics into consideration here is either overkill or doesn't make much sense as there is no visible relation, however, I think it is important to take this into consideration as we have no idea what really is happening and so this might be one explanation that could potentially be possible if not disproven.

So.. if we take Quantum Physics into consideration and assume that the match's outcome is in a superstate between - let's say - "Won", "Lost", "Given Up", "Stopped". Throughout the game, the end result becomes more clear. If we now take into consideration how magick is used or work we expect the result to be influenced by each participant's expectation and beliefs. These expectations and beliefs then again are influenced by telling that the match will be won (or lost).

This does not only influence the way the people perform but also modifies the reality according to our bubble system (I need some more serious name for that).[2] So for each person that hears this the match's outcome should change accordingly.

Accordingly?

If we assume that if someone says that their team wins. Then their team should be more likely to win right? Well, it's not so simple. Saying and believing that they will win may only be on a conscious level. If we assume that someone unconsciously thinks that this cannot be the case it will result in the opposite. Additionally, if you hear something this might actually bring up memories or thoughts which go through the alternative options even if unconsciously. These may end up playing a role as well.

If you sum all this up you end up with the possibility that regardless of whether you claim to win or lose a match both cases will end up jinxing the outcome or increasing the chance to lose the match.

Generalized this means if you state that an unknown outcome is going to occur it may result in the opposite or different (most often negative) outcome.

Resources

[1] https://www.etymonline.com/search?q=jinx
[2] https://www.greenyneko.com/2018/09/toaru-kagaku-no-railgun-personal.html
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I'm a junior game developer and software developer and I created this blog to share my ideas, thoughts and whatever I'm working on or doing.