26 August 2019

Diablo III vs PoE: Why I prefer Diablo

Playing an MMORPG like Guild Wars 2 and playing a hack 'n' slay like Diablo III or Path of Exile does work out actually. Though it does take time off of the achievement hunting. I don't play Path of Exile, and this post will list my reasons for this choice.

About Path of Exile

Path of Exile is a big game with a lot of content. It takes quite a little while to get into something that could be considered end-game. More specifically, someone who doesn't play it multiple times a week will not be able to reach the maximum level. (Sidenote: maximum level is not required to do the end game content) Builds are created using the skill tree, the gear as well as the gems that are socketed into it. These gems provide passive and active abilities and can be leveled. Path of Exile has seasons that add new or a mix of old content temporarily. This gives the players always a new thing to do each season. The main end-game consists of collecting maps or levels. With these, you can visit the respective area, where higher tiers can drop. Gotta catch them all, right? Oh, and the last five maps each contain a really challenging boss.

About Diablo III

Diablo III is a relatively small game content-wise. It takes about a day or a weekend to reach the end-game. Compared to Path of Exile, the paragon levels don't seem to have an end. Even though the on-going upgrades are limited to the class main-stat and vitality. Builds are created by choosing skills, modifying these with runes as well as the gear and gems socketed in them. These only provide stat bonuses and passives instead of active abilities. The passive ones can be leveled as well. Diablo III has had seasons too. However, they started to have an impact on gameplay only recently. The main end-game consists of farming for better gear and reaching a decent placement on the leaderboard.

Comparison

If you compare both games, you will see, the content-wise Path of Exile is far superior. Then, why do I prefer Diablo III? Accessibility of content. Diablo III doesn't have the content. I only play it a few days to a week or so, but I can always check-in and do some brainless slaughtering of demons. Path of Exile doesn't provide me this. The feeling of not having finished or reached the end, not having a complete build. Another reason is the changing of gameplay. In Path of Exile, you need to farm currency to change your build later on. The more you want or need to change it, the more expensive it is. This is not the case in Diablo III.

The Perfect Hack 'n' Slay For Me

A mix of Path of Exile and Diablo III would be the perfect Hack 'n' Slay for me. 
  • End-game that can be reached fast.
  • Ability to play with friends even if they started later on or are multiple levels above you.
  • Free changing of your build.
  • Content that is as large as Path of Exile's
  • Seasons that make a difference
  • A balance between depth and complexity

Stuff

I'm really interested in where the Diablo III season "buffs" are gonna go. They started off with minor things such as more loot creatures, moving on to passives being active for the whole season. Now they added a new mechanic just for the season. This might go into the direction of something I want.
We'll see.
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I'm a B.Sc. Games Engineer and I created this blog to share my ideas, theorycrafting, thoughts and whatever I'm working on or doing.