31 October 2020

Among Us Meets Hide-n-Seek Meets Survival Horror

imposterVisionHidenSeek
Imposter vision hide-n-seek
by GreenyNeko
Halloween is around the corner, and Corona won't ruin the festive spirit. Even if we may not go outside, we can still celebrate other aspects of Halloween. I also plan to celebrate it. First, I planned to stream VR horror games. However, to appeal to all ages, I decided to go with Among Us instead. But it's not a horror game? Well, not if you play it ordinarily.



Classic Versus Other Game Modes

normalGameVotingOff
Voting in normal game
by GreenyNeko
You probably know the classic game mode. Players report dead bodies and call emergency meetings. The crewmates find the imposters and vote them off or complete all tasks. Imposters need to kill enough crewmates, blend in, and sabotage the ship. That is not the only way to play the game, though. People are creative and come up with their own rules, just like when we were young. Hide-n-Seek is one of these made from custom rules. The ability to change those also supports this to a certain degree. Now, how does Hide n Seek work?


Hide-n-Seek Mode

Hide-n-Seek plays with only one imposter. With their view and kill distance set to a minimum, they have to find the crewmates and kill them. Crewmates get a head start and hide on the map. Players don't report bodies, don't call sabotages, and don't press the emergency button.  The last person alive wins when the game ends. A variant of this has the players finish all tasks to win. Another changes the game's settings just a little bit to create a scarier atmosphere.[1]


Barely outside of imposter vision
by GreenyNeko
Survival Horror Mode


For this mode, the same rules as in Hide-n-Seek apply, but with some changes. First of all, sabotaging communications is allowed. Second, the player view distance now should be below x0.75 to improve the atmosphere. However, it should also be higher than the imposters' view to allow playing around them. I've noticed, when the view distance of the imposter and player is the same, it sometimes feels random to die. If imposter and crewmate view is equal, death seems random. Next up, players who die should stop talking, which helps the atmosphere to make you feel more alone as the game goes on. Switching off common-tasks is recommended since these encourage the imposter to wait for players on these. And lastly, I recommend playing on Skeld.[2]


Atmosphere & Future Steps

We have a small map with narrow hallways and a maniac running around. Players with a limited field of vision going from crowded to alone filled with dead bodies. The gameplay is comparable to Dead by Daylight, where you need to do tasks to win while avoiding the murderer. Due to the increased view distance, you can outsmart them, saving you with a fast-beating heart. Best of all, this is a spooky experience for all ages! Though, this is honestly just a theory. I'll find it out on Halloween 2020 at 3 pm UTC on my stream. Let's see if I can get this post out before, haha. Happy Halloween!


[1] https://www.reddit.com/r/AmongUs/comments/gsm9mu/hide_and_seek_custom_mode/

[2] https://www.youtube.com/watch?v=HryURpJSN4o&t=1h11m14s


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I'm a B.Sc. Games Engineer and I created this blog to share my ideas, theorycrafting, thoughts and whatever I'm working on or doing.